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Quite a healthy development this quarter, the core 2D animation business is still carrying the delivery momentum, while IP Creation and 3D Gaming are starting to contribute which gives KUCINGKO some potential growth beyond the existing pipeline
Q2 revenue surged to RM2.79 million, up 168.27% YoY from RM1.04 million in 2Q2025 and 73.30% QoQ from RM1.61 million in 1Q2026, while 6-month revenue rose to RM4.40 million compared with RM1.26 million in 6M2025. The strong growth was driven by the sustained pace of project deliveries in the core 2D animation segment, alongside new contributions from the IP Creation and 3D Gaming segments.
Ya, got room to manoeuvre is important. If an attractive expansion opportunity comes along, KUCINGKO doesn't necessarily need to load up on debt immediately
Despite lingering losses, Kucingko continues to hold an exceptionally robust balance sheet. It maintains a Current Ratio of 9.98 and possesses RM26.54 million in total cash (mrq) against just RM4.19 million in total debt, giving the group a comfortable cushion to deploy its unutilized IPO capital toward expansion